KQED-FM San Francisco (7/10, Shapiro) reports another installment of “MindShift’s Guide to Games and Learning” on its website, focusing on how teachers are using digital games in their classrooms. It assesses how “short-form games” are used with existing curricula and how “long-form games” can sometimes become part of the curricula and “replace textbooks by offering an interactive experience that seamlessly blends content, practice, and assessment into a contextualized learning experience.” The report adds that effective games “how to understand academic concepts in relationship to the world around them.”